Verified: 2026-10-13
You have creative mode. You still dug straight down.
Building by asking feels like creative mode: anything you can describe, built in a minute. But your world runs with the gates open, and your guests are in it. One change breaks something else, you say "try again", and the third try is worse than the first. Infinite blocks were never the problem. Every Minecraft player learns "never dig straight down" the hard way, once. Developers have their own list, learned the same way.
This course, in one line. The five rules developers learned by losing their work, written for someone who builds by asking. About an hour, no code, done by talking to your tool.
Who is playing
Five things are on the screen in every lesson, and they keep their names all the way through.
The strategy guide is the five moves below: a route one player found, many tested, and someone wrote down. Developers call them their habits. This course is page one of the guide.
Autosave, or your own saves
The tool comes with an undo, a retry and a preview. Developers use all three and trust none of them. Here is the difference, move by move.
- Your own save, with a name you chose.
- The list of what a change touches, before you say yes.
- A test run with the gates closed, where nothing counts.
- Two tries, then reload and start fresh.
- A copy of your world and its guest book that you hold.
Same character, same world. The difference is the orders the player gives, and what the player checks between them.
Level select
Five moves, one lesson each, in the order you need them. Like Minecraft, each one builds on the last: wood before the pickaxe, the pickaxe before the mine. You learn each by trial and error, on a save you can reload, and each ends with something to check in your own app. By level 5 you have a system.
- LV 3
Try every change on a copy first
"Don't test on your users."
the guests, the gates closed, the gates open, the guest booka preview, staging, environment variables7 min - LV 4
Stop after two tries, reload, start fresh
"Stop after two tries."
the death message, two deaths, load the save, a fresh runreset to the save point, a new conversation6 min - LV 5
Keep a copy you own, the app and its data
"A copy you own."
your world on your own drive, a copy of the guest booka private repository, a database export, a backup6 min
What you need
- An app you are building with Lovable, Bolt.new, Cursor or Claude Code. Live on the web or not; level 3 says when it matters.
- A free GitHub account. Level 1 makes it if you don't have one. It is where your saves live.
- About an hour, and the willingness to break your app on purpose once, with a save to go back to.
Then you build systems: if the character is Claude Code, it reads the guide too
Claude Code is a character you can give house rules to, once, and it follows them every run: "always make a save point before a big change", "list the files before you touch them". A build you write down once and make again is called a skill, a recipe. A check that runs every time with no one pressing anything is called a hook, a farm. A portal from your world to GitHub or your database is called an MCP connection. So the five moves in this course don't have to stay in your head. Lovable, Bolt and Cursor have some of this too, in their own words. None of it is needed for the course.
The words, whenever you forget one
Every page has the WORDS button in the corner. It opens the same sheet everywhere: what developers call it, the game word and the plain word, one line each, grouped by level. Tap any word in a lesson that is on the sheet and it opens at that row.